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This is a list of the files in the same folder/directory (anywhere on the hard disc)
for generating a Glulx Blorb file:
The game resource file (with the same name as the source file) detailing the names of the source, sound and picture files to be included in the Blorb file (all pathnames relative):
To compile a Blorb file, just double-click on the file blorbit.bat, which should then generate the files Cave.ulx and Cave.blb in the same folder. Double-click on b_z5_it.bat for the equivalent z5 game. Both the Blorb and ULX game files created should now run on an interpreter (such as Glulxe).
Also created automatically inside the folder are the files cave.blc
and cave.bli, which are internal resource lists used in the Blorbing
process.
(or whatever your game is called) in the source file for everything to work. This is just a checked and packaged version of the Cave.res picture and sound list file. When I compile, I always get 3 consecutive 'bad command or file name' errors listed in the DOS window, but the Blorb and ULX files produced seem to work fine (genuine errors and warnings are listed as usual if present). This all seems to work with Windows XP; I can't vouch for other platforms. It all seems a bit fiddly, but once you set it all up it's easy to copy for other games. I find creating a whole new folder with everything included is the easiest for a new game. I've also tried the Glulx blorb file generator Gblorb (with all the picture and sound resources in the same folder as the source file as it recommends), but can't get the Blorb file it prooduces to run with any sound (I know, probably my fault!).
William Stott, June 2004 (wstott@bigfoot.com)
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